Focal Press: Gaming & Animation

  • Role-Playing Game Studies: Transmedia Foundations book cover

    Role-Playing Game Studies

    Transmedia Foundations

    Edited by Sebastian Deterding, José Zagal

    This handbook, for the first time, collects the state of research on role-playing games across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, this book traces the history of the genre from wargaming precursors and…

    Hardback – 2017-12-27 
    Routledge

  • Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers book cover

    Virtual Reality Filmmaking

    Techniques & Best Practices for VR Filmmakers

    By Celine Tricart

    Virtual Reality Filmmaking presents a comprehensive guide to the use of virtual reality in filmmaking, including narrative, documentary, live event production, and more. Written by Celine Tricart, a filmmaker and an expert in new technologies, the book provides a hands-on guide to creative…

    Paperback – 2017-12-15 
    Focal Press

  • 3D Printing Basics for Entertainment Design book cover

    3D Printing Basics for Entertainment Design

    By Anne E. McMills

    Affordable 3D printers are rapidly becoming everyday additions to the desktops and worktables of entertainment design practitioners – whether working in theatre, theme parks, television and film, museum design, window displays, animatronics, or… you name it! We are beginning to ask important…

    Paperback – 2017-12-08 
    Focal Press

  • Unlocking Animation Layout: Expert Techniques for Effective Backgrounds book cover

    Unlocking Animation Layout

    Expert Techniques for Effective Backgrounds

    By Dan Hansen

    From his days working under the Nine Old Men and creating layout for Disney classics like Aladdin and Hercules to more than a decade of teaching animation to the rising generation at CalArts, Dan Hansen has accumulated a lifetime of knowledge and is sharing it with you in Unlocking Animation Layout…

    Paperback – 2017-11-23 
    Focal Press

  • 3D Game Environments: Create Professional 3D Game Worlds book cover

    3D Game Environments

    Create Professional 3D Game Worlds

    By Luke Ahearn

    The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine. Using Photoshop and…

    Hardback – 2017-10-31 
    Focal Press

  • Fitness, Technology and Society: Amusing Ourselves to Life book cover

    Fitness, Technology and Society

    Amusing Ourselves to Life

    By Brad Millington

    The fitness industry is experiencing a new boom characterized by the proliferation of interactive and customizable technology, from exercise-themed video games to smartphone apps to wearable fitness trackers. This new technology presents the possibility of boundless self-tracking, generating highly…

    Hardback – 2017-10-16
    Routledge
    Routledge Research in Sport, Culture and Society

  • Interactive Digital Narrative: History, Theory and Practice book cover

    Interactive Digital Narrative

    History, Theory and Practice

    Edited by Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Diğdem Sezen, Tonguç İbrahim Sezen

    The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It…

    Paperback – 2017-10-12
    Routledge
    Routledge Studies in European Communication Research and Education

  • The Art of Drawing Folds: An Illustrator’s Guide to Drawing the Clothed Figure book cover

    The Art of Drawing Folds

    An Illustrator’s Guide to Drawing the Clothed Figure

    By Kelly Brine

    From Renaissance fresco painters to contemporary graphic novelists, the ability to draw clothed figures from one’s imagination has always been crucial to artists – and exceptionally difficult to attain. With over 220 illustrations, The Art of Drawing Folds: An Illustrator’s Guide to Drawing the…

    Paperback – 2017-10-03
    Focal Press

  • Creative Character Design book cover

    Creative Character Design

    By Bryan Tillman

    Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies,…

    Hardback – 2017-07-27
    Focal Press

  • Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives book cover

    Storytelling for Virtual Reality

    Methods and Principles for Crafting Immersive Narratives

    By John Bucher

    Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can…

    Paperback – 2017-07-12
    Focal Press

  • Technology in Physical Activity and Health Promotion book cover

    Technology in Physical Activity and Health Promotion

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    Hardback – 2017-05-08
    Routledge
    Routledge Research in Physical Activity and Health

  • Acting for Animators: 4th Edition book cover

    Acting for Animators

    4th Edition

    By Ed Hooks

    Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition. Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure.…

    Paperback – 2017-04-24
    Routledge

2Series in Gaming & Animation

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