Focal Press: Gaming & Animation

  • Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality book cover

    Beep to Boom

    The Development of Advanced Runtime Sound Systems for Games and Extended Reality

    By Simon N Goodwin

    Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex…

    Paperback – 2019-03-14 
    Routledge
    Audio Engineering Society Presents

  • Blender Foundations, Second Edition: The Essential Guide to Learning Blender 7.2x, Second Edition book cover

    Blender Foundations, Second Edition

    The Essential Guide to Learning Blender 7.2x, Second Edition

    By Alan Thorn, Roland Hess

    Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tolls on the market. With the expert insight and experience of Alan Thorn and Roland Hess, animators and artists will learn the basics starting with the revised 2.7x…

    Paperback – 2019-03-01 
    Routledge

  • Introduction to Game Analysis book cover

    Introduction to Game Analysis

    2nd Edition

    By Clara Fernandez Vara

    This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that…

    Paperback – 2019-03-01 
    Routledge

  • Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media book cover

    Principles of Game Audio and Sound Design

    Sound Design and Audio Implementation for Interactive and Immersive Media

    By Jean-Luc Sinclair

      The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in the 21st century in a systematic manner. The book gives…

    Paperback – 2019-02-01 
    Routledge

  • Web Audio Programming for Music Production book cover

    Web Audio Programming for Music Production

    By Ian Gibson

    It is possible to produce professional tools for music production using Web Audio: an API for Javascript audio applications on the web. It is free and embedded in popular browsers such as Google Chrome. You can start your own Web Audio applications using freeware and shareware tools, and there is…

    Paperback – 2019-02-01 
    Routledge

  • Puppetry, Puppet Animation and the Digital Age book cover

    Puppetry, Puppet Animation and the Digital Age

    By Rolf Giesen

    Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues…

    Hardback – 2018-10-09 
    Routledge
    Focus Animation

  • Rig it Right! Maya Animation Rigging Concepts, 2nd edition book cover

    Rig it Right! Maya Animation Rigging Concepts, 2nd edition

    By Tina O'Hailey

    Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint…

    Paperback – 2018-09-24
    Routledge

  • Infinite Animation: The Life and Work of Adam Beckett book cover

    Infinite Animation

    The Life and Work of Adam Beckett

    By Pamela Taylor Turner

    This book examines the life and animated art of the late Adam K. Beckett. Beckett is known for his six award-winning animations, made between the years 1972-1975, that were ground-breaking at the time and that continue to influence artists today. He is also recognized for his contributions to the…

    Hardback – 2018-08-15
    Routledge
    Focus Animation

  • Redesigning Animation: United Productions of America book cover

    Redesigning Animation

    United Productions of America

    By Cinzia Bottini

    The animation studio United Productions of America (UPA) was able to challenge Disney supremacy in the 1950s entertainment market by creating cutting-edge animated cartoons. UPA films express a simplified audiovisual language consisting of stylized layout designs, asymmetrical compositions, colors…

    Paperback – 2018-08-14
    Routledge
    Focus Animation

  • Video Games: A Medium That Demands Our Attention book cover

    Video Games

    A Medium That Demands Our Attention

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video…

    Hardback – 2018-07-27
    Routledge
    Electronic Media Research Series

  • The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice book cover

    The Theory and Practice of Motion Design

    Critical Perspectives and Professional Practice

    Edited by R. Brian Stone, Leah Wahlin

    This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations,…

    Paperback – 2018-07-23
    Routledge

  • Working with Video Gamers and Games in Therapy: A Clinician's Guide book cover

    Working with Video Gamers and Games in Therapy

    A Clinician's Guide

    By Anthony M. Bean

    Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular…

    Paperback – 2018-06-21
    Routledge

2Series in Gaming & Animation

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