Focal Press: Gaming & Animation

  • Role-playing Game Studies: A Transmedial Approach book cover

    Role-playing Game Studies

    A Transmedial Approach

    Edited by Sebastian Deterding, José Zagal

    This collection offers readers a comprehensive, multidisciplinary, international, and transmedia examination of roleplaying games. Tracing the history of the genre from its origins in tabletop and pen-and-paper RPGs like Dungeons & Dragons all the way up to contemporary franchises like World of…

    Hardback – 2017-08-01 
    Routledge

  • Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives book cover

    Storytelling for Virtual Reality

    Methods and Principles for Crafting Immersive Narratives

    By John Bucher

    Storytelling For Virtual Reality serves as a bridge for students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be…

    Paperback – 2017-07-21 
    Focal Press

  • Technology in Physical Activity and Health Promotion book cover

    Technology in Physical Activity and Health Promotion

    Edited by Zan Gao

    As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging…

    Hardback – 2017-05-11 
    Routledge
    Routledge Research in Physical Activity and Health

  • Acting for Animators: 4th Edition book cover

    Acting for Animators

    4th Edition

    By Ed Hooks

    Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition. Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure.…

    Paperback – 2017-04-26
    Routledge

  • History of Digital Games: Developments in Art, Design and Interaction book cover

    History of Digital Games

    Developments in Art, Design and Interaction

    By Andrew Williams

    The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the…

    Paperback – 2017-03-20
    Focal Press

  • Philosophical Perspectives on Play book cover

    Philosophical Perspectives on Play

    Edited by Malcolm MacLean, Wendy Russell, Emily Ryall

    Philosophical Perspectives on Play builds on the disciplinary and paradigmatic bridges constructed between the study of philosophy and play in The Philosophy of Play (Routledge, 2013) to develop a richer understanding of the concept and nature of play and its relation to human life and value. Made…

    Paperback – 2017-02-27
    Routledge

  • Stop Motion: Craft Skills for Model Animation book cover

    Stop Motion: Craft Skills for Model Animation

    3rd Edition

    By Susannah Shaw

    Stop motion animation is a challenging and time-consuming skill that requires patience, adaptability, and a close eye to detail. Stop Motion: Craft Skills for Model Animation, 3rd Edition is the essential guide to help stop motion animators overcome these challenges of this highly-skilled…

    Paperback – 2017-02-15
    Focal Press

  • Translation and Localisation in Video Games: Making Entertainment Software Global book cover

    Translation and Localisation in Video Games

    Making Entertainment Software Global

    By Miguel Á. Bernal-Merino

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation…

    Paperback – 2017-02-06
    Routledge

  • JavaScript for Sound Artists: Learn to Code with the Web Audio API book cover

    JavaScript for Sound Artists

    Learn to Code with the Web Audio API

    By William Turner, Steve Leonard

    Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio…

    Paperback – 2017-01-17
    Focal Press

  • Making Deep Games: Designing Games with Meaning and Purpose book cover

    Making Deep Games

    Designing Games with Meaning and Purpose

    By Doris C. Rusch

    Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and…

    Paperback – 2016-12-06
    Focal Press

  • Craft Notes for Animators: A Perspective on a 21st Century Career book cover

    Craft Notes for Animators

    A Perspective on a 21st Century Career

    By Ed Hooks

    If Disney’s Snow White and the Seven Dwarfs represented the Animation industry’s infancy, Ed Hooks thinks that the current production line of big-budget features is its artistically awkward adolescence. While a well-funded marketing machine can conceal structural flaws, uneven performances and…

    Paperback – 2016-12-05
    Routledge

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