Focal Press: Gaming & Animation

  • Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach book cover

    Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    Paperback – 2019-07-12 
    Routledge
    Sound Design

  • Gambling in Everyday Life: Spaces, Moments and Products of Enjoyment book cover

    Gambling in Everyday Life

    Spaces, Moments and Products of Enjoyment, 1st Edition

    By Fiona Nicoll

    The book adopts a critical cultural studies lens to explore the entanglement of government and gambling in everyday life. Its qualitative approach to gambling creates a new theoretical framework for understanding the most urgent questions raised by research and policy on gambling. In the past two…

    Hardback – 2019-06-05 
    Routledge
    Routledge Research in Cultural and Media Studies

  • Game Audio with FMOD and Unity book cover

    Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware,…

    Paperback – 2019-03-15
    Routledge

  • Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality book cover

    Beep to Boom

    The Development of Advanced Runtime Sound Systems for Games and Extended Reality, 1st Edition

    By Simon N Goodwin

    Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex…

    Paperback – 2019-02-18
    Routledge
    Audio Engineering Society Presents

  • Infinite Animation: The Life and Work of Adam Beckett book cover

    Infinite Animation

    The Life and Work of Adam Beckett, 1st Edition

    By Pamela Taylor Turner

    This book examines the life and animated art of the late Adam K. Beckett. Beckett is known for his six award-winning animations, made between the years 1972-1975, that were ground-breaking at the time and that continue to influence artists today. He is also recognized for his contributions to the…

    Hardback – 2019-01-30
    Routledge
    Focus Animation

  • Introduction to Game Analysis book cover

    Introduction to Game Analysis

    2nd Edition

    By Clara Fernández-Vara

    This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that…

    Paperback – 2019-01-29
    Routledge

  • Puppetry, Puppet Animation and the Digital Age book cover

    Puppetry, Puppet Animation and the Digital Age

    1st Edition

    By Rolf Giesen

    Rolf Giesen’s Puppetry, Puppet Animation and the Digital Age explores the unique world of puppetry animation and its application in the digital age. With the advent of digital animation, many individuals see puppetry and 2D animation as being regulated to a niche market. Giesen’s text argues…

    Hardback – 2018-10-18
    Routledge
    Focus Animation

  • Rig it Right! Maya Animation Rigging Concepts, 2nd edition book cover

    Rig it Right! Maya Animation Rigging Concepts, 2nd edition

    2nd Edition

    By Tina O'Hailey

    Rig it Right! breaks down rigging so that you can achieve a fundamental understanding of the concept. The author will get you up and rigging with step-by-step tutorials covering multiple animation control types, connection methods, interactive skinning, BlendShapes, edgeloops, and joint…

    Paperback – 2018-09-24
    Routledge

  • Redesigning Animation: United Productions of America book cover

    Redesigning Animation

    United Productions of America, 1st Edition

    By Cinzia Bottini

    The animation studio United Productions of America (UPA) was able to challenge Disney supremacy in the 1950s entertainment market by creating cutting-edge animated cartoons. UPA films express a simplified audiovisual language consisting of stylized layout designs, asymmetrical compositions, colors…

    Paperback – 2018-08-14
    Routledge
    Focus Animation

  • Video Games: A Medium That Demands Our Attention book cover

    Video Games

    A Medium That Demands Our Attention, 1st Edition

    Edited by Nicholas David Bowman

    This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video…

    Hardback – 2018-07-27
    Routledge
    Electronic Media Research Series

  • The Theory and Practice of Motion Design: Critical Perspectives and Professional Practice book cover

    The Theory and Practice of Motion Design

    Critical Perspectives and Professional Practice, 1st Edition

    Edited by R. Brian Stone, Leah Wahlin

    This collection offers an expansive, multiplatform exploration of the rapidly-expanding area of motion design and motion graphics, taking into account both theoretical questions and creative professional practice. Spanning interaction design, product interfaces, kinetic data visualizations,…

    Paperback – 2018-07-23
    Routledge

  • Working with Video Gamers and Games in Therapy: A Clinician's Guide book cover

    Working with Video Gamers and Games in Therapy

    A Clinician's Guide, 1st Edition

    By Anthony M. Bean

    Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health. Chapters examine the factors that compel individual gamers to select and identify with particular…

    Paperback – 2018-06-21
    Routledge

3Series in Gaming & Animation

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